Playable on: Xbox One, PS4, PC Release Date: December 9, 2014
The Lytherus team was given an exclusive look at the hugely anticipated Lara Croft and the Temple of Osiris, a new title from Square Enix. We were fortunate enough to sit down with the game’s lead developer, Scot Amos, who brought us up to speed on the team’s vision and design goals for the sequel and spiritual successor to 2010’s Lara Croft and the Guardian of Light, a favorite of the Lytherus gaming team.
The game demo and walk-through was set up in Square Enix’s own “Square Enix Arcade”, a bar transformed into a gamer-themed lounge with dozens of demo stations and opportunities for fans to interact with developers and Square Enix staff. At the far corner was a private booth for demos of Lara Croft, the most buzzed about Square Enix title at this year’s convention.
Scot walked us through the basic mechanics and storyline behind the next-gen title. The demo began with a brief backstory setting the stage for the entire game’s plot – Lara Croft and a new character, Carter Bell, discover the Staff of Osiris in the Temple of Set, cursing the pair and releasing Set, the god of chaos. However, the discovery of the Staff of Osiris also releases Horus (son of Osiris) and Isis (wife of Osiris), who join Lara’s team, creating the group of four characters used throughout the game’s campaign.
The game itself is introduced with an incredible graphic novel-style narrative cinematic explaining the back story of the temple, the gods, and Lara Croft’s misfortune. Following the cinematic, the game wastes no time diving in to the action: Lara and rival explorer Carter Bell go through the events of discovering the Staff, releasing Isis and Horus, and beginning to understand their ultimate mission: seeking out the scattered pieces of the statue of Osiris that Set shattered and separated upon his release. Once reassembled, the group will have enough power to return the evil god to the underworld.
Players have the ability to play through the entire game solo, but the recommended and truly exciting experience resides within multiplayer. The game is developed to be played with four people, each controlling one of the four members of the team. The developers are working on an online mode, helping to bring players together with other players in order to fill your team. Each character has their own types of weapons and unique skills to help solve puzzles, disarm traps, and overcome obstacles. As you play, their may be hidden upgrades and items that only the first player to reach will get, which adds an touch of competitiveness to the co-op style gameplay. Each character is equipped with weapons and accessories to amp up their power. The real thrill of the game comes in discovering how working together and combining unique abilities and skills can help the team most effectively solve the puzzles before them.
Our five minutes of demo playtime was more than enough to give us a feel for the game’s vision, core mechanics, and storyline. The controls were fluid, the characters and their abilities were exciting and engaging, and working with three other characters made for an interesting, and at times challenging, play experience. We would grin any time we came across a new puzzle requiring unique ideas and techniques to overcome. Enemies were exciting to meet in combat. The game’s graphics were immersive and impressive, truly bringing us into the world of ancient Egyptian gods and mythology.
Aside from our demo and the game’s reveal trailer, little has been shown from the game. We expect more to be released in the near future as the game inches closer to its holiday release.
The game was first announced at E3 2014 with this exciting reveal trailer:
Lara Croft and the Temple of Osiris is scheduled for release on December 9th, 2014 for the Xbox One, PS4, and PC.