Young Adult Science Fiction and Fantasy:
Just before the start of Summer Half, in April 1883, a very minor event took place at Eton College, that venerable and illustrious English public school for boys. A sixteen-year-old pupil named Archer Fairfax returned from a three-month absence, caused by a fractured femur, to resume his education.
Almost every word in the preceding sentence is false. Archer Fairfax had not suffered a broken limb. He had never before set foot in Eton. His name was not Archer Fairfax. And he was not, in fact, even a he.
This is the story of a girl who fooled a thousand boys, a boy who fooled an entire country, a partnership that would change the fate of realms, and a power to challenge the greatest tyrant the world had ever known.
Evaline Stoker and Mina Holmes never meant to get into the family business.
But when you’re the sister of Bram and the niece of Sherlock, vampire hunting and mystery solving are in your blood. And when two society girls go missing, there’s no one more qualified to investigate.
Now fierce Evaline and logical Mina must resolve their rivalry, navigate the advances of not just one but three mysterious gentlemen, and solve a murder with only one clue: the strange Egyptian scarab. The stakes are high.
If Stoker and Holmes don’t unravel why the belles of London society are in such danger, they’ll become the next victims.
The second installment in the all-new series from the masterful, #1 NEW YORK TIMES bestselling author Maggie Stiefvater!
Now that the ley lines around Cabeswater have been woken, nothing for Ronan, Gansey, Blue, and Adam will be the same. Ronan, for one, is falling more and more deeply into his dreams, and his dreams are intruding more and more into waking life. Meanwhile, some very sinister people are looking for some of the same pieces of the Cabeswater puzzle that Gansey is after….
“I bought the milk,” said my father. “I walked out of the corner shop, and heard a noise like this: T h u m m t h u m m. I looked up and saw a huge silver disc hovering in the air above Marshall Road.”
“Hullo,” I said to myself. “That’s not something you see every day. And then something odd happened.”
Find out just how odd things get in this hilarious story of time travel and breakfast cereal, expertly told by Newbery Medalist and bestselling author Neil Gaiman and illustrated by Skottie Young.
From New York Times bestselling author Melissa de la Cruz and Michael Johnston comes this remarkable first book in a spellbinding new series about the dawn of a new kind of magic.
Welcome to New Vegas, a city once covered in bling, now blanketed in ice. Like much of the destroyed planet, the place knows only one temperature—freezing. But some things never change. The diamond in the ice desert is still a 24-hour hedonistic playground and nothing keeps the crowds away from the casino floors, never mind the rumors about sinister sorcery in its shadows.
At the heart of this city is Natasha Kestal, a young blackjack dealer looking for a way out. Like many, she’s heard of a mythical land simply called “the Blue.” They say it’s a paradise, where the sun still shines and the waters are turquoise. More importantly, it’s a place where Nat won’t be persecuted, even if her darkest secret comes to light.
But passage to the Blue is treacherous, if not impossible, and her only shot is to bet on a ragtag crew of mercenaries led by a cocky runner named Ryan Wesson there. Danger and deceit await on every corner, even as Nat and Wes find themselves inexorably drawn to each other. But can true love survive the lies? Fiery hearts collide in this fantastic tale of the evil men do and the awesome power within us all.
In this riveting sequel to What’s Left of Me, Eva and Addie struggle to share their body as they clash over romance and join the fight for hybrid freedom. With a powerful voice, an intense sibling relationship, and a sweet romance against the odds, this second novel in the Hybrid Chronicles is perfect for fans of Ally Condie, Lauren Oliver, and Scott Westerfeld.
Addie and Eva escaped imprisonment at a horrific psychiatric hospital. Now they should be safe, living among an underground hybrid movement. But safety is starting to feel constricting. Faced with the possibility of being in hiding forever, the girls are eager to help bring about change—now. The answer seems to lie within a splinter group willing to go to extremes for hybrid freedom, but as Addie and Eva fall ever deeper into their plans, what they thought was the solution to their problems just might be the thing that destroys everything—including their bond to each other.
Her fate is not set in stone.
Having temporarily defeated Athena, Ari races to break the gorgon curse that has plagued the women in her family for centuries. Her one lead sends her on a quest for the Hands of Zeus, an ancient relic last seen in the charge of New 2’s ruling elite, the Novem. But if there is one thing that Athena desires as much as revenge, it’s the Hands of Zeus—and Athena always gets what she wants.
Before either can locate the Hands, the statue goes missing, and a trail of blood follows those who once protected the relic’s secrets. Ari knows that her city, her friends, Sebastian—her life—depend upon her finding the statue before Athena. And with rumors an ancient power is on the rise, that may not be her only concern…
Whoever said being a teenage witch would be easy? For fifteen-year-old Julie Richardson and the city’s resident protector from supernatural evil, the Left Hand Path doesn’t give a damn if you’ve found true love for the first time in your life. There’s someone lurking the halls of Crescent Ridge High School with enough malice to unleash an epidemic of Soul Worms – supernatural larvae that feed on the very fabric of a victim’s humanity.
After witnessing the death of one of the most popular kids at school, Julie and über genius boyfriend Marcus find themselves in a race against time to find out who is behind the attacks. All the evidence points to a horrifying plot at the City Weir during the Winter Solstice; the place where icy waters of the Bow River and a thunderous spillway will mean the deaths of more than a hundred of Julie’s classmates.
If she has any hope of saving their lives, she’ll need a little help from a coven of white witches and an Aboriginal mage whose snarky attitude is matched only by her magical prowess.
Only a villain can save the day. During his thousand year banishment in the Nethers, Balthazar thought of nothing but taking over the Crossroads from Death. On the day he puts his plans into action, Balthazar finds the Crossroads on lockdown. Death has been stabbed by Brianne’s Bitterness, a blade that slowly leaches him of his powers. In order to challenge Death for his seat and prevent utter chaos, Balthazar is forced into a mission to find the Redeemer, the only being capable of pulling out the blade from Death’s chest. The only person who can identify the Redeemer is a human girl in the Crossroads whose soul is still attached to her body. Meeting Arianne Wilson pushes Balthazar’s patience to the limit. In a deal he makes with Death, he must protect Arianne during their journey through the Underverse using all the resources available to him. He soon realizes the one he needs to protect is himself. For as much harm as it inflicts on Balthazar’s body, trekking through the Underverse with Arianne is proving more dangerous for his heart and soul. Can the villain remain a villain when love gets in the way?
The last thing Ward de’Ath wants is more trouble. On the run from both the law and the criminal underworld, Ward and Celia flee Brawenal City only to stumble into the mansion of a powerful evil necromancer. And when Ward discovers the man possesses a dangerous grimoire, his duty leaves him no choice. He can’t allow the necromancer to keep the grimoire. But the mansion is filled with monsters—human and undead—and Ward has no way of telling who’s friend or foe. The only person he can trust is Celia who dominates more of his thoughts and feelings everyday. But there are still laws in the way of anything but friendship. She’s still dead and he’s still alive… for now.
Adult Science Fiction and Fantasy:
If there’s one thing Gavin Stokes knows, it’s that something unimaginably dangerous has returned to the world. A mad dog runs amok, a mermaid floats in the bay, and a wild beast stalks the countryside. He and others make the same strange claim: magic has returned. All signs point to it.
Now, Gavin’s aunt has disappeared. A young girl who’s been accused of murder vanishes from a locked cell. She is at large somewhere in a vast wilderness. Meanwhile, a desolate child leaves the home that has kept her safe all her life and strikes out into the unknown. And a mother, half mad with grief for her lost son, sets off to find him.
There is a place where all their journeys meet. But someone is watching the roads . . .
Psychopaths cause untold misery. If you found the cure for this condition, just how far would you go to use it?
Erin Palmer had a devastating encounter with a psychopath as a child. Now a grad student and scientist, she’s devoting her life to studying these monsters. When her research catches the attention of Hugh Raborn, a brilliant neuroscientist who claims to have isolated the genes responsible for psychopathic behavior, Erin realizes it may be possible to reverse the condition, restoring souls to psychopaths. But to do so, she’ll not only have to operate outside the law, but violate her most cherished ethical principles.
As Erin becomes further involved with Raborn, she begins to suspect that he harbors dark secrets. Is he working for the good of society? Or is he intent on bringing humanity to its knees?
Hunted by powerful, shadowy forces, Erin teams up with another mysterious man, Kyle Hansen, to uncover the truth. The pair soon find themselves pawns in a global conspiracy–one capable of destroying everything Erin holds dear. And forever altering the course of human history . . .
At a time when society seems to be facing an epidemic of psychopathic monsters, The Cure explores this condition, and the surprisingly thorny ethical and moral dilemmas surrounding it, within an explosive, thought-provoking, roller-coaster-ride of a thriller that will have readers turning pages deep into the night.
It is the dawn of a new century in San Francisco and Delia Martin is a wealthy young woman whose life appears ideal. But a dark secret colors her life, for Delia’s most loyal companions are ghosts, as she has been gifted (or some would say cursed) with an ability to peer across to the other side.
Since the great quake rocked her city in 1906, Delia has been haunted by an avalanche of the dead clamoring for her help. Delia flees to the other side of the continent, hoping to gain some peace. After several years in New York, Delia believes she is free…until one determined specter appears and she realizes that she must return to the City by the Bay in order to put this tortured soul to rest.
It will not be easy, as the ghost is only one of the many victims of a serial killer who was never caught. A killer who after thirty years is killing again.
And who is now aware of Delia’s existence.
Kinslayer is Book Two in Jay Kristoff’s critically acclaimed Lotus War series that began with Stormdancer, featuring an unforgettable heroine and a stunningly original Japanese dystopian steampunk world
A SHATTERED EMPIRE
The mad Shōgun Yoritomo has been assassinated by the Stormdancer Yukiko, and the threat of civil war looms over the Shima Imperium. The toxic blood lotus flower continues to ravage the land, the deadlands splitting wider by the day. The machine-worshippers of the Lotus Guild conspire to renew the nation’s broken dynasty and crush the growing rebellion simultaneously – by endorsing a new Shōgun who desires nothing more than to see Yukiko dead.
A DARK LEGACY
Yukiko and the mighty thunder tiger Buruu have been cast in the role of heroes by the Kagé rebellion. But Yukiko herself is blinded by rage over her father’s death, and her ability to hear the thoughts of beasts is swelling beyond her power to control. Along with Buruu, Yukiko’s anchor is Kin, the rebel Guildsman who helped her escape from Yoritomo’s clutches. But Kin has his own secrets, and is haunted by visions of a future he’d rather die than see realized.
A GATHERING STORM
Kagé assassins lurk within the Shōgun’s palace, plotting to end the new dynasty before it begins. A waif from Kigen’s gutters begins a friendship that could undo the entire empire. A new enemy gathers its strength, readying to push the fracturing Shima imperium into a war it cannot hope to survive. And across raging oceans, amongst islands of black glass, Yukiko and Buruu will face foes no katana or talon can defeat.
The ghosts of a blood-stained past.
An Adeptus Mechanicus Explorator fleet meets its fate beyond the Halo Worlds
Pursued by vengeful eldar, Magos Kotov’s Explorator armada heads into a newly revealed area of space in pursuit of ancient secrets. As the Adeptus Mechanicus forces and Black Templars Space Marines tackle the twin threats of the aliens and insurrection aboard the fleet, a greater danger reveals itself…
The colony world of Stittara is no ordinary planet. For the interstellar Unity of the Ceylesian Arm, Stittara is the primary source of anagathics: drugs that have more than doubled the human life span. But the ecological balance that makes anagathics possible on Stittara is fragile, and the Unity government has a vital interest in making sure the flow of longevity drugs remains uninterrupted, even if it means uprooting the human settlements.
Offered the job of assessing the ecological impact of the human presence on Stittara, freelance consultant Dr. Paulo Verano jumps at the chance to escape the ruin of his personal life. He gets far more than he bargained for: Stittara’s atmosphere is populated with skytubes—gigantic, mysterious airborne organisms that drift like clouds above the surface of the planet. Their exact nature has eluded humanity for centuries, but Verano believes his conclusions about Stittara may hinge on understanding the skytubes’ role in the planet’s ecology—if he survives the hurricane winds, distrustful settlers, and secret agendas that impede his investigation at every turn.
There are some things even a centuries-old sorcerer hesitates to challenge…
When Nathan Garret’s friend seeks his help investigating a bloody serial killer, the pattern of horrific crimes leads to a creature of pure malevolence, born of hatred and dark magic. Even with all his powers, Nate fears he may be overmatched. But when evil targets those he cares about and he is confronted by dire threats both old and new, Nate must reveal a secret from his recently remembered past to remind his enemies why they should fear him once more.
Born of Hatred, set in modern London with historical flashbacks to America’s Old West, continues the dark urban fantasy of Crimes Against Magic, the acclaimed first book in the gritty and action-packed Hellequin Chronicles.
How do you keep the people you care about safe from enemies you can’t remember?
Ten years ago, Nate Garrett awoke on a cold warehouse floor with no memory of his past—a gun, a sword, and a piece of paper with his name on it the only clues to his identity. Since then, he’s discovered he’s a powerful sorcerer and has used his magical abilities to become a successful thief for hire.
But those who stole his memories aren’t done with him yet: when they cause a job to go bad and threaten a sixteen-year-old girl, Nate swears to protect her. With his enemies closing in and everyone he cares about now a target for their wrath, he must choose between the comfortable life he’s built for himself and his elusive past.
As the barrier holding his memories captive begins to crumble, Nate moves between modern-day London and fifteenth-century France, forced to confront his forgotten life in the hope of stopping an enemy he can’t remember.
Is it possible to find love after you’ve died and gone to Hell? For oddball misfits Velvet and Brinkley, the answer just might be yes. After Velvet hangs herself and winds up trapped in a bedroom she believes is Hell, she comes in contact with Brinkley, the man trapped next door. Through mirrors that hang in each of their rooms, these disturbed cinemaphiles watch the past of the other unfold – the dark past that has led to their present circumstances. As their bond grows and they struggle to figure out the tragic puzzles of their lives and deaths, Velvet and Brinkley are in for more surprises. By turns quirky, harrowing, funny, and surreal, The Delphi Room explores the nature of reality and the possibilities of love.
Rigel has always known he is not quite human, but the only clue to his origin is the otherworldly bracelet he has worn since childhood.
His search for his parentage leads him to the Starlands, where reality and fantasy have changed places. There he learns that he is a human-starborn cross, and his bracelet is the legendary magical amulet Saiph, which makes its wearer an unbeatable swordsman. Fighting off monsters, battling a gang of assassins seeking to kill him, Rigel finds honorable employment as a hero. He knows that he must die very soon if he remains in the Starlands, but he has fallen hopelessly in love with a princess and cannot abandon her.
Through the imaginative landscape of the Starlands, Rigel’s quest leads him to encounter minotaurs, sphinxes, cyclops, and more fearsome creatures in Dave Duncan’s latest fantasy series.
Two thieves want answers. Riyria is born.
For more than a year Royce Melborn has tried to forget Gwen DeLancy, the woman who saved him and his partner Hadrian Blackwater from certain death. Unable to get her out of his mind, the two thieves return to Medford but receive a very different reception — Gwen refuses to see them. The victim of abuse by a powerful noble, she suspects that Royce will ignore any danger in his desire for revenge. By turning the thieves away, Gwen hopes to once more protect them. What she doesn’t realize is what the two are capable of — she’s about to find out.
Inspired by H. P. Lovecraft’s classic, today’s masters of horror take up their pens and turn once more to that decayed, forsaken New England fishing village with its sparkling treasure, loathsome denizens, and unspeakable evil. This anthology features seventeen chilling stories by authors such as Neil Gaiman, Ramsey Campbell and Kim Newman, as well as the original masterpiece of horror.
“Introduction: Spawn of the Deep Ones” by Stephen Jones
“The Shadow Over Innsmouth” by H. P. Lovecraft
“Beyond the Reef” by Basil Copper
“The Big Fish” by Jack Yeovil
“Return to Innsmouth” by Guy N. Smith
“The Crossing” by Adrian Cole
“Down to the Boots” by D. F. Lewis
“The Church in High Street” by Ramsey Campbell
“Innsmouth Gold” by David Sutton
“Daoine Domhain” by Peter Tremayne
“A Quarter to Three” by Kim Newman
“The Tomb of Priscus” by Brian Mooney
“The Innsmouth Heritage” by Brian Stableford
“The Homecoming” by Nicholas Royle
“Deepnet” by David Langford
“To See the Sea” by Michael Marshall Smith
“Dagon’s Bell” by Brian Lumley
“Only the End of the World Again” by Neil Gaiman
WikiWorld contains a choice assortment of Di Filippo’s best and most recent work. The title story, a radical envisioning of near-future sociopolitical modes, received accolades from both Cory Doctorow and Warren Ellis. In addition, there are alternate history adventures such as “Yes We Have No Bananas” (which critic Gary Wolfe called “a new kind of science fiction”); homages to icons such as Stanislaw Lem (“The New Cyberiad”); collaborations with Rudy Rucker and Damien Broderick; and a posthuman odyssey (“Waves and Smart Magma”). WikiWorld is the best of the best from this British Science Fiction Association Award-winning and Nebula, Hugo, Sturgeon, and World Fantasy Award-nominated author.
Also of Note:
Take a journey through the amazing worlds of master artist Wayne Reynolds with Visions of WAR, a retrospective of more than 10 years of work from today’s leading fantasy illustrator! Packed with full-color covers, interior art, and card art from award-winning work on brands like the Pathfinder Roleplaying Game, Dungeons & Dragons, World of Warcraft, Magic: The Gathering, and more, this exciting overview includes behind-the-scenes stories about some of fantasy’s most exciting images, as well as gorgeous paintings you’ve never seen before! With an introduction from Paizo Publisher Erik Mona and notes from the artist himself, Visions of WAR provides an unparalleled look at the work of fantasy gaming’s champion illustrator. Wayne Reynolds is a leading fantasy gaming artist, with fans from virtually every major hobby gaming brand.