Young Adult Science Fiction and Fantasy:
Old Gods never die…
Or so Athena thought. But then the feathers started sprouting beneath her skin, invading her lungs like a strange cancer, and Hermes showed up with a fever eating away his flesh. So much for living a quiet eternity in perpetual health.
Desperately seeking the cause of their slow, miserable deaths, Athena and Hermes travel the world, gathering allies and discovering enemies both new and old. Their search leads them to Cassandra—an ordinary girl who was once an extraordinary prophetess, protected and loved by a god.
These days, Cassandra doesn’t involve herself in the business of gods—in fact, she doesn’t even know they exist. But she could be the key in a war that is only just beginning.
Because Hera, the queen of the gods, has aligned herself with other of the ancient Olympians, who are killing off rivals in an attempt to prolong their own lives. But these anti-gods have become corrupted in their desperation to survive, horrific caricatures of their former glory. Athena will need every advantage she can get, because immortals don’t just flicker out.
Every one of them dies in their own way. Some choke on feathers. Others become monsters. All of them rage against their last breath.
The Goddess War is about to begin.
Will Henry and Dr. Warthrop have encountered many horrors together—but can Will endure a monstrumological terror without his mentor?
Will Henry has been through more that seems possible for a boy of fourteen. He’s been on the brink of death on more than one occasion, he has gazed into hell—and hell has stared back at him, and known his face. But through it all, Dr. Warthrop has been at his side.
When Dr. Warthrop fears that Will’s loyalties may be shifting, he turns on Will with a fury, determined to reclaim his young apprentice’s devotion. And so Will must face one of the most horrific creatures of his monstrumology career—and he must face it alone.
Over the course of one day, Will’s life—and Pellinor Warthrop’s destiny—will lie in balance. In the terrifying depths of the Monstrumarium, they will face a monster more terrible than any they could have imagined—and their fates will be decided.
The reluctant hero from Alien Invasion and Other Inconveniences is back in all his droll glory — and this time the fate of humankind is on the line.
Jesse has had the worst year of his life. First a race of homicidal (but very polite) aliens invaded Earth, killing pretty much everyone and enslaving the few people left behind, including Jesse; his best friend, Michael; his sort-of girlfriend, Lauren; and the girl of his dreams, Catlin. Now Jesse is revered as some sort of Chosen One all because he managed to kill one of the alien lords and escape — even though he’s not really sure how he did it. But it’s hard to argue with the multitude of new talents he is developing, including (somehow) killing aliens with his mind and grasping glimpses of alternate futures. With thousands of aliens already on Earth and thirty million more about to arrive, Jesse has to decide whether to embrace his maybe-destiny before the world is completely destroyed. No pressure.
When her parents died, Alex thought things couldn’t get much worse–until the doctors found the monster in her head.
She headed into the wilderness as a good-bye, to leave everything behind. But then the end of the world happened, and Alex took the first step down a treacherous road of betrayal and terror and death.
Now, with no hope of rescue–on the brink of starvation in a winter that just won’t quit–she discovers a new and horrifying truth.
The Change isn’t over.
The Changed are still evolving.
And…they’ve had help.
With this final volume of The Ashes Trilogy, Ilsa J. Bick delivers a riveting, blockbuster finish, returning readers to a brutal, post-apocalyptic world where no one is safe and hope is in short supply.
A world where, from these ashes, the monsters may rise.
In the not-so-distant future, workers are forcibly drafted into their fields, and the Labor party chooses Silas. Because he’s new, strong, and trained for Command, everyone wants to use him for their own purposes. But when a strange girl shows him that he can choose his own destiny, Silas must make his first real decision—which side he will fight for.
Pattyn’s father is dead. Now she’s on the run in this riveting companion to the New York Times bestselling Burned.
Pattyn Von Stratten’s father is dead, and Pattyn is on the run. After far too many years of abuse at the hands of her father, and after the tragic loss of her beloved Ethan and their unborn child, Pattyn is desperate for peace. Only her sister Jackie knows what happened that night, but she is stuck at home with their mother, who clings to normalcy by allowing the truth to be covered up by their domineering community leaders. Her father might be finally gone, but without Pattyn, Jackie is desperately isolated.
Alone and in disguise, Pattyn starts a new life as a migrant worker on a California ranch. But is it even possible to rebuild a life when everything you’ve known has burned to ash and lies seem far safer than the truth?
Bestselling author Ellen Hopkins continues the riveting story of Pattyn Von Stratten she began in Burned to explore what it takes to rise from the ashes, put ghosts to rest, and step into a future.
Lex, a teenage Grim Reaper, has the power to Damn souls, and it’s getting out of control. Her boyfriend, Driggs, is dead . . . sort of. She’s a fugitive, on the run from the maniacal new mayor of Croak and the townspeople who want to see her pay the price for her misdeeds. Uncle Mort rounds up the Junior Grims to flee Croak once again, but this time they’re joined by Grotton, the most powerful Grim of all time. Their new mission is clear: Fix his mistakes, or the Afterlife will cease to exist, along with all the souls in it.
The gang heads for Necropolis, the labyrinth-like capital city of the Grimsphere. There, they discover that the Grimsphere needs a reboot. To do that, the portals to the Afterlife must be destroyed . . . but even that may not be enough to fix the damage. Things go from bad to worse, and when at last the fate of the Afterlife and all the souls of the Damned hang in the balance, it falls to Lex and her friends to make one final, impossible choice.
The Hunt, from the bestselling author of The Vampire Diaries L. J. Smith, is a dangerously exciting tale of love, witchcraft, and the supernatural, perfect for fans of the Beautiful Creatures series.
Cassie’s life is far from ordinary. Her best friends are a coven of witches and her relationship with her boyfriend, Adam, is written in the stars. As the leader of the Secret Circle, it is up to her to keep them safe.
But then Cassie’s evil half sister surfaces, determined to take Cassie’s place in the Secret Circle. And a band of powerful witch-hunters begins targeting the group, determined to destroy them. Will the circle remain intact despite the powerfully evil magic that has infiltrated their ring? And will Cassie survive this ultimate battle between good and evil?
Adult Science Fiction and Fantasy:
It had been raining for weeks. Maybe months. He had forgotten the last day that it hadn’t rained, when the storms gave way to the pale blue of the Gulf sky, when the birds flew and the clouds were white and sunshine glistened across the drenched land.
Following years of catastrophic hurricanes, the Gulf Coast—stretching from the Florida panhandle to the western Louisiana border—has been brought to its knees. The region is so punished and depleted that the government has drawn a new boundary ninety miles north of the coastline. Life below the Line offers no services, no electricity, and no resources, and those who stay behind live by their own rules.
Cohen is one who stayed. Unable to overcome the crushing loss of his wife and unborn child who were killed during an evacuation, he returned home to Mississippi to bury them on family land. Until now he hasn’t had the strength to leave them behind, even to save himself.
But after his home is ransacked and all of his carefully accumulated supplies stolen, Cohen is finally forced from his shelter. On the road north, he encounters a colony of survivors led by a fanatical, snake-handling preacher named Aggie who has dangerous visions of repopulating the barren region.
Realizing what’s in store for the women Aggie is holding against their will, Cohen is faced with a decision: continue to the Line alone, or try to shepherd the madman’s captives across the unforgiving land with the biggest hurricane yet bearing down—and Cohen harboring a secret that may pose the greatest threat of all.
Eerily prophetic in its depiction of a southern landscape ravaged by extreme weather, Rivers is a masterful tale of survival and redemption in a world where the next devastating storm is never far behind.
Cassandra Kresnov–a highly advanced hunter-killer android–returns to face down a rogue government’s plot to eliminate free will.
Commander Cassandra Kresnov has her hands full. She must lead an assault against the Federation world of Pyeongwha, where a terrible sociological phenomenon has unleashed hell against the civilian population. Then she faces the threat from a portion of League space known as New Torah, in which a ruthless regime of surviving corporations are building new synthetic soldiers but taking the technology in alarming directions.
On the Torahn world of Pantala, Sandy encounters betrayal, crisis, and conspiracy on a scale previously unimaginable. Most challenging of all, she also meets three young street kids who stir emotions in her she didn’t think she was capable of. Can the Federation’s most lethal killer afford unexpected sentiment? What will be the cost if she is forced to choose between them and her mission, not only to her cause, but to her soul?
Nineteenth century London is the center of a vast British Empire. Airships ply the skies and Queen Victoria presides over three-quarters of the known world—including the East Coast of America, following the failed revolution of 1775.
London might as well be a world away from Sandsend, a tiny village on the Yorkshire coast. Gideon Smith dreams of the adventure promised him by the lurid tales of Captain Lucian Trigger, the Hero of the Empire, told in Gideon’s favorite “penny dreadful.” When Gideon’s father is lost at sea in highly mysterious circumstances Gideon is convinced that supernatural forces are at work. Deciding only Captain Lucian Trigger himself can aid him, Gideon sets off for London. On the way he rescues the mysterious mechanical girl Maria from a tumbledown house of shadows and iniquities. Together they make for London, where Gideon finally meets Captain Trigger.
But Trigger is little more than an aging fraud, providing cover for the covert activities of his lover, Dr. John Reed, a privateer and sometime agent of the British Crown. Looking for heroes but finding only frauds and crooks, it falls to Gideon to step up to the plate and attempt to save the day…but can a humble fisherman really become the true Hero of the Empire?
David Barnett’s Gideon Smith and the Mechanical Girl is a fantastical steampunk fable set against an alternate historical backdrop: the ultimate Victoriana/steampunk mash-up!
Thousands of years after a war against the gods drove humanity nearly extinct, something divine stirs. It awakens the Guardian, an ancient being pledged to destroy the gods—a task it believes long-accomplished. Through deep caverns, he makes his way to the desolate surface of Earth and stalks toward the last human settlements, seeking the source of this strange power.
Far away, the orphan Chance Kyrien is turning seventeen and will be confirmed as a Puriman. Ambitious, rebellious, but fiercely devout, Chance dreams only of being a farmer and winemaker…and marrying the girl he loves, the Ranger Sarah Michaels.
But violence and destruction turns Chance and Sarah’s peaceful world upside down. Aided by his loyal friends and the Guardian, the young man must travel through time and space to battle the last remaining god. For the destinies of Chance and this final deity are fatally intertwined, and only one of them can survive.
The consequences of Earth’s exploration of the Galaxy come home to roost when the Drasin track a human ship back to Earth. Mounting a desperate defense, the crew of the NAC spacecraft Odyssey, their allies, and the people of Earth face an overwhelming force of invading alien ships wielding terrible power. Doomed from the start, but with nowhere to retreat, Captain Eric Weston commits his ship to the defense of the human race even as the human outposts in Sol system fall one by one before the unrelenting Drasin onslaught.
A first-rate military science fiction epic that combines old-school space opera and modern storytelling, Homeworld: Odyssey One, the third installment of the Odyssey One series, brings the riveting, exhilarating, hard-pressed action to Earth, with devastating consequences.
The New York Times bestselling Culture novel…
The Scavenger species are circling. It is, truly, provably, the End Days for the Gzilt civilization.
An ancient people, organized on military principles and yet almost perversely peaceful, the Gzilt helped set up the Culture ten thousand years earlier and were very nearly one of its founding societies, deciding not to join only at the last moment. Now they’ve made the collective decision to follow the well-trodden path of millions of other civilizations; they are going to Sublime, elevating themselves to a new and almost infinitely more rich and complex existence.
Amid preparations though, the Regimental High Command is destroyed. Lieutenant Commander (reserve) Vyr Cossont appears to have been involved, and she is now wanted – dead, not alive. Aided only by an ancient, reconditioned android and a suspicious Culture avatar, Cossont must complete her last mission given to her by the High Command. She must find the oldest person in the Culture, a man over nine thousand years old, who might have some idea what really happened all that time ago.
It seems that the final days of the Gzilt civilization are likely to prove its most perilous.
The story of the forest-king of Athel Loren continues
Winter approaches, and Orion leads the wild hunt one last time before he returns to his slumber. But a dark power is rising in the groves of Athel Loren, corrupting beasts and elves alike. As Orion’s servants hunt for a new host for the forest king’s spirit, the daemon Alkhor’s plan comes to fruition, threatening not only the wood elves but the forest realm itself.
After a century of imprisonment, demons have broken free of the wardstones surrounding the Worldwound. As fiends flood south into civilized lands, Count Varian Jeggare and his hellspawn bodyguard Radovan must search through the ruins of a fallen nation for the blasphemous text that opened the gate to the Abyss in the first place-and which might hold the key to closing it. In order to succeed, however, the heroes will need to join forces with pious crusaders, barbaric local warriors, and even one of the legendary god callers. It’s a race against time as the companions fight their way across a broken land, facing off against fiends, monsters, and a vampire intent on becoming the god of blood-but will unearthing the dangerous book save the world, or destroy it completely? From best-selling author Dave Gross comes a new adventure set against the backdrop of the Wrath of the Righteous Adventure Path in the award-winning world of the Pathfinder Roleplaying Game.
Cyclops children don’t live long. At least that’s what the cyclops woman’s mom told her. Now, she’s 38 and working in her parent’s failing coffee shop, hiding her single eye under a pair of sunglasses. Failing, that is, until they get the idea to charge for a chance to touch a piece of the staff of Drogo, a fourteenth-century Flemish saint and patron of coffee house keepers and unattractive people. When the novelty wears off, though, the cyclop’s woman’s parents want her to be come the new attraction. Terrified of exposure, she leaves home to search for other cyclops people. Her journey leads from an Appalachian village populated with alligator-skinned people, to a restaurant in New Jersey that caters to cats, to an estate in England where she meets a crotchety old cyclops who has made his living herding sheep, and finally to a cathedral in France where Drogo spent his last days.