Young Adult Science Fiction and Fantasy:
In the second book of the So Close to You YA trilogy, Lydia Bentley has discovered that the conspiracy theories about the Montauk Project, the ones her grandfather had told her about all her life, were true all along.
The little town on Long Island really is the Area 51 of the east. Lydia’s hometown has been the site of government time-travel experiments since World War II. Among the “recruits” the Project has used as subjects in these experiments are two members of Lydia’s own family, and Wes, the boy she loves.
What is Lydia willing to sacrifice to save them?
Mermaids have been sinking ships and drowning humans for centuries, and now the government is determined to put an end to the mermaid problem—by slaughtering all of them. Luce, a mermaid with exceptionally threatening abilities, becomes their number-one target, hunted as she flees down the coast toward San Francisco.
There she finds hundreds of mermaids living in exile under the docks of the bay. These are the Twice Lost: once-human girls lost first when a trauma turned them into mermaids, and lost a second time when they broke mermaid law and were rejected by their tribes. Luce is stunned when they elect her as their leader. But she won’t be their queen. She’ll be their general. And they will become the Twice Lost Army—because this is war.
S. J. Kincaid has created a fascinating dystopian world for Insignia, her futuristic science-fiction adventure series. Earth is in the middle of WWIII, battling to determine which governments and corporations will control the resources of the solar system.
Teen Tom Raines grew up with nothing, some days without even a roof over his head. Then his exceptional gaming skills earned him a spot in the Intrasolar Forces, the country’s elite military training program, and his life completely changed.
Now in Vortex, the second book in the series, Tom discovers that the Pentagonal Spire, where he and his friends are being trained as superhuman weapons, is filled with corruption. He is asked to betray his friends—the first real friends he’s ever had—for the sake of his country.
Will he sacrifice his new life to do what he believes is right?
Cash is haunted by things. Hungry, hollow things. They only leave him alone when Heaven’s beautiful reaper, Anaya, is around. Cash has always been good with girls, but Anaya isn’t like the others. She’s dead. And with his deteriorating health, Cash might soon be as well.
Anaya never breaks the rules, but the night of the fire, she recognized part of Cash’s soul—and doomed him to something worse than death. Cash’s soul now resides in an expired body, making him a shadow walker, a rare, coveted being that can walk between worlds. A being creatures of the underworld would do anything to get their hands on.
The lines between life and death are blurring, and Anaya and Cash find themselves falling helplessly over the edge. Trapped in a world where the living don’t belong, can Cash make it out alive?
When is a game not a game?
Tyler MacCandless can’t focus, even when he takes his medication. He can’t focus on school, on his future, on a book, on much of anything other than taking care of his older brother, Brandon, who’s in rehab for heroin abuse… again.
Tyler’s dad is dead and his mom has mentally checked out. The only person he can really count on is his Civilian Air Patrol Mentor, Rick. The one thing in life it seems he doesn’t suck at is playing video games and, well, thats probably not going to get him into college.
Just when it seems like his future is on a collision course with a life sentence at McDonald’s, Rick asks him to test a video game. If his score’s high enough, it could earn him a place in flight school and win him the future he was certain that he could never have. And when he falls in love with the game’s designer, the legendary gamer Ani, Tyler thinks his life might finally be turning around.
That is, until Brandon goes MIA from rehab and Tyler and Ani discover that the game is more than it seems. Now Tyler will have to figure out what’s really going on in time to save his brother… and prevent his own future from going down in flames.
The battle is all but over, and all hope seems to be lost. Zoe and her fellow Resistance fighters are on the run, having lost their home, their protection, and their leader. They are outnumbered and outmatched by the powerful corporation that controls the world, and the cruel Chancellor is inches away from completing a scheme that would kill most of humanity. Zoe’s only remaining option is to chase the impossible dream of upending the Link system, freeing the world from the hardware that controls their thoughts and emotions, and hope it will trigger a revolution.
The plot requires a nearly impossible mission to infiltrate the dangerous Community, and it is a task that Zoe must unfortunately complete alone. After horrific torture at the hands of the Chancellor, Adrien remains unresponsive, an empty shell of the boy Zoe loves. With challenges and surprises at every turn, nothing goes according to plan. Adrien’s visions of the future now show two possible outcomes: one in which they succeed, and one in which humanity falls. It all lies in Zoe’s hands.
Full of high-adrenaline action and shocking twists, Shutdown is a heart-pounding conclusion to an exciting sci-fi adventure trilogy for young adults.
The thrilling conclusion to an action-packed sci-fi trilogy
Adult Science Fiction and Fantasy:
Before now, she would have considered them merely off-putting, never dangerous. Before now, she had never heard of any of them causing human beings to perish in agony. But that’s all changed.
Micah’s estranged father lies dying, rotting away inside from some strange ailment that has his doctors whispering about “zombie disease.”
Anita makes her living off of zombies—but these aren’t the kind she knows so well. These creatures hunt in daylight, and are as fast and strong as vampires. If they bite you, you become just like them. And round and round it goes…
Where will it stop?
Even Anita Blake doesn’t know.
The Arrivals is the second novel for adults by internationally bestselling author Melissa Marr.
Chloe walks into a bar and blows five years of sobriety. When she wakes, she finds herself in an unfamiliar world, The Wasteland. She discovers people from all times and places have also arrived there: Kitty and Jack, a brother and sister from the Wild West; Edgar, a prohibition bootlegger; Francis, a one-time hippie; Melody, a mentally unbalanced 1950s housewife; and Hector, a former carnival artist.
None know why they arrived there–or if there is way out of a world populated by monsters and filled with corruption.
Just as she did in Graveminder, Marr has created a vivid fantasy world that will enthrall. Melissa Marr’s The Arrivals is a thoroughly original and wildly imagined tale about making choices in a life where death is unpredictable and often temporary.
The hottest military science fiction series of all time continues with a collection of tales by New York Times bestselling authors Timothy Zahn, Charles E. Gannon, David Weber and more. Set in Weber’s Honor Harrington Series.
The hottest military science fiction series of all time continues. The mission: to boldly explore David Weber’s Honorverse; to deliver all the action, courage, derring-do, and pulse-pounding excitement of space naval adventure with tales set in a world touched by the greatness of one epic heroine: Honor Harrington. This sixth volume in the popular Worlds of Honor series includes stories by 1635: Papal Stakes coauthor and best seller Charles E. Gannon, New York Times bestseller and Star Wars phenomenon, Timothy Zahn and Joelle Presby. It’s rounded out with an all-new David-Weber-authored novella featuring a young Manticoran Royal Navy commander who goes by the name Harrington.
From “a new master storyteller” comes the beginning of an epic fantasy saga of blood, honor, and destiny…
“The Sixth Order wields the sword of justice and smites the enemies of the Faith and the Realm.”
Vaelin Al Sorna was only a child of ten when his father left him at the iron gate of the Sixth Order. The Brothers of the Sixth Order are devoted to battle, and Vaelin will be trained and hardened to the austere, celibate, and dangerous life of a Warrior of the Faith. He has no family now save the Order.
Vaelin’s father was Battle Lord to King Janus, ruler of the unified realm. Vaelin’s rage at being deprived of his birthright and dropped at the doorstep of the Sixth Order like a foundling knows no bounds. He cherishes the memory of his mother, and what he will come to learn of her at the Order will confound him. His father, too, has motives that Vaelin will come to understand. But one truth overpowers all the rest: Vaelin Al Sorna is destined for a future he has yet to comprehend. A future that will alter not only the realm, but the world.
England in the fourteenth century: a land of poverty and opulence, prayer and plague…witchcraft and necromancy.
As a child, Elisha witnessed the burning of a witch outside of London, and saw her transformed into an angel at the moment of her death, though all around him denied this vision. He swore that the next time he might have the chance to bind an angel’s wounds, he would be ready. And so he became a barber surgeon, at the lowest ranks of the medical profession, following the only healer’s path available to a peasant’s son.
Elisha Barber is good at his work, but skill alone cannot protect him. In a single catastrophic day, Elisha’s attempt to deliver his brother’s child leaves his family ruined, and Elisha himself accused of murder. Then a haughty physician offers him a way out: come serve as a battle surgeon in an unjust war.
Between tending to the wounded soldiers and protecting them from the physicians’ experiments, Elisha works night and day. Even so, he soon discovers that he has an affinity for magic, drawn into the world of sorcery by Brigit, a beautiful young witch…who reminds him uncannily of the angel he saw burn.
In the crucible of combat, utterly at the mercy of his capricious superiors, Elisha must attempt to unravel conspiracies both magical and mundane, as well as come to terms with his own disturbing new abilities. But the only things more dangerous than the questions he’s asking are the answers he may reveal.
E. C. Ambrose writes with a razor’s ruthless precision, and draws new blood from the medieval world you thought you knew.
Krina Alizond-114 is metahuman, descended from the robots that once served humanity. She’s on a journey to the water-world of Shin-Tethys to find her sister Ana. But her trip is interrupted when pirates capture her ship. Their leader, the enigmatic Count Rudi, suspects that there’s more to Krina’s search than meets the eye.
He’s correct: Krina and Ana each possess half of the fabled Atlantis Carnet, a lost financial instrument of unbelievable value—capable of bringing down entire civilizations. Krina doesn’t know that Count Rudi suspects her motives, so she accepts his offer to get her to Shin-Tethys in exchange for an introduction to Ana.
And what neither of them suspects is that a ruthless body-double assassin has stalked Krina across the galaxy, ready to take the Carnet once it is whole—and leave no witnesses alive to tell the tale…
The secret war among the Shadows of the Name is escalating, and there are hints that it is not so secret as the Shadows had thought. The scarred man, Donovan buigh, half honored guest and half prisoner, is carried deeper into the Confederation, all the way to Holy Terra herself, to help plan the rebel assault on the Secret City. If he does not soon remember the key information locked inside his fractured mind, his rebel friends may resort to torture to pull it from his subconscious.
Meanwhile, Bridget ban has organized a posse—a pack of Hounds—to go in pursuit of her kidnapped daughter, despite knowing that Ravn Olafsdottr kidnapped the harper precisely to lure Bridget ban in her wake. The Hound, the harper, and the scarred man wind deeper into a web of deceit and treachery certain of only one thing: nothing, absolutely nothing, is what it seems to be.
In Taylor Anderson’s acclaimed Destroyermen series, a parallel universe adds an extraordinary layer to the drama of World War II, as Lieutenant Commander Matthew Reddy and the crew of USS Walker, cast into that alternate earth, continue to fight the war that rages across the globe.
In the Pacific, as USS Walker is repaired and updated after a previous battle and Reddy is healing from his wounds, planning begins for a bold raid on the very heart of the Grik Empire.
But time is running out for the Alliance army in Indiaa, and the Allied forces in the west must gather in an unprecedented land, air, and sea campaign to destroy the mighty Grik battle fleet and break through to their relief. All other plans go on hold when the attempt proves more difficult—and more heartbreakingly costly—than anyone imagined.
Meanwhile, the struggle continues on other fronts near and far: in the jungles of Borno in distant Southern Africa and in the Americas, where the allies are finally learning the terrible truth about the twisted Dominion.
The Alliance is on the offensive everywhere, but their enemies have a few surprises, including new weaponry and new tactics…and a stunning geographic advantage that Reddy never suspected.
Ethan Kaille isn’t the likeliest hero. A former sailor with a troubled past, Ethan is a thieftaker, using conjuring skills to hunt down those who steal from the good citizens of Boston. And while chasing down miscreants in 1768 makes his life a perilous one, the simmering political tensions between loyalists like himself and rabble-rousing revolutionaries like Samuel Adams and others of his ilk are perhaps even more dangerous to his health.
When one hundred sailors of King George III’s Royal Navy are mysteriously killed on a ship in Boston Harbor, Ethan is thrust into dire peril. For he—and not Boston’s premier thieftaker, Sephira Pryce—is asked to find the truth behind their deaths. City Sheriff Edmund Greenleaf suspects conjuring was used in the dastardly crime, and even Pryce knows that Ethan is better equipped to contend with matters of what most of Boston considers dark arts. But even Ethan is daunted by magic powerful enough to fell so many in a single stroke. When he starts to investigate, he realizes that the mass murderer will stop at nothing to evade capture. And making his task more difficult is the British fleet’s occupation of the city after the colonials’ violent protests after the seizure of John Hancock’s ship. Kaille will need all his own magic, street smarts, and a bit of luck to keep this Boston massacre from giving the hotheads of Colonial Boston an excuse for inciting a riot—or worse.
Thieves’ Quarry is a stunning second novel in D. B. Jackson’s Thieftaker Chronicles.
Enter an epic fantasy world that echoes with the thunder of muskets and the clang of steel—but where the real battle is against a subtle and sinister magic….
Captain Marcus d’Ivoire, commander of one of the Vordanai empire’s colonial garrisons, was resigned to serving out his days in a sleepy, remote outpost. But that was before a rebellion upended his life. And once the powder smoke settled, he was left in charge of a demoralized force clinging tenuously to a small fortress at the edge of the desert.
To flee from her past, Winter Ihernglass masqueraded as a man and enlisted as a ranker in the Vordanai Colonials, hoping only to avoid notice. But when chance sees her promoted to command, she must win the hearts of her men and lead them into battle against impossible odds.
The fates of both these soldiers and all the men they lead depend on the newly arrived Colonel Janus bet Vhalnich, who has been sent by the ailing king to restore order. His military genius seems to know no bounds, and under his command, Marcus and Winter can feel the tide turning. But their allegiance will be tested as they begin to suspect that the enigmatic Janus’s ambitions extend beyond the battlefield and into the realm of the supernatural—a realm with the power to ignite a meteoric rise, reshape the known world, and change the lives of everyone in its path.
Return once more to a galaxy far, far away with this sublime retelling of George Lucas’s epic Star Wars in the style of the immortal Bard of Avon. The saga of a wise (Jedi) knight and an evil (Sith) lord, of a beautiful princess held captive and a young hero coming of age, Star Wars abounds with all the valor and villainy of Shakespeare’s greatest plays. ’Tis a tale told by fretful droids, full of faithful Wookiees and fearstome Stormtroopers, signifying…pretty much everything.
Reimagined in glorious iambic pentameter—and complete with twenty gorgeous Elizabethan illustrations–William Shakespeare’s Star Wars will astound and edify Rebels and Imperials alike. Zounds! This is the book you’re looking for.
A brand-new novel set in the universe of the record-breaking, internationally bestselling video game World of Warcraft!
WAR IS COMING.
Vol’jin, courageous leader of the Darkspear tribe. His strength and cunning are unmatched even among the Horde’s most exalted champions. Now on the legendary continent of Pandaria, the troll chieftain faces his greatest trial yet, one that may redefine his purpose in the…
WORLD OF WARCRAFT®
Warchief Garrosh’s assassins strike at Vol’jin, leaving him at death’s door. But fate smiles on the wounded Darkspear leader when renowned brewmaster Chen Stormstout transports him to the safety of an isolated mountain monastery. There, Vol’jin wrestles with old hatreds smoldering between the Alliance and the Horde as he struggles to recover alongside a mysterious human soldier.
Yet this is only the beginning of Vol’jin’s worries. Soon, he becomes embroiled in an invasion of Pandaria launched by the Zandalari, revered trolls driven by dreams of conquest and power. This ancient tribe offers Vol’jin a chance to seize the glory that is the birthright of all trolls…an offer made even more tempting after Garrosh’s brazen treachery.
Amid these troubling events, Vol’jin is rocked by intense visions depicting his race’s grand history. As he questions where his loyalties lie, he knows he must make a choice about his own destiny that could save his people or damn them to languish under Garrosh’s heel in the…
SHADOWS OF THE HORDE
A Chaos Space Marine Sorcerer seeks the power of the gods
All is dust… Spurned by his former brothers and his father Magnus the Red, Ahriman is a wanderer, a sorcerer of Tzeentch whose actions condemned an entire Legion to an eternity of damnation. Once a vaunted servant of the Thousand Sons, he is now an outcast, a renegade who resides in the Eye of Terror. Ever scheming, he plots his return to power and the destruction of his enemies, an architect of fate and master of the warp.
In steam age America, men, monsters, machines, and magic battle to claim the same scrap of earth and sky. In this madness, one man struggles to keep his humanity, his honor, and his hell-bent mission intact….
Bounty hunter and lycanthrope Cedar Hunt vowed to track down all seven pieces of the Holder—a strange device capable of deadly destruction. And, accompanied by witch Mae Lindson and the capricious Madder brothers, he sets out to do just that. But the crew is forced to take refuge in the frontier town of Des Moines, Iowa, when a glacial storm stops them in their tracks. The town, under mayor Killian Vosbrough, is ruled with an iron fist—and plagued by the steely Strange, creatures that pour through the streets like the unshuttered wind.
But Cedar soon learns that Vosbrough is mining cold copper for the cataclysmic generators he’s manufacturing deep beneath Des Moines, bringing the search for the Holder to a halt. Chipping through ice, snow, and bone-chilling bewitchment to expose a dangerous plot, Cedar must stop Vosbrough and his scheme to rule the land and sky….
Celia Wird and her three sisters are just like other twentysomething girls—with one tiny exception: They are the products of a curse that backfired and gave each of them unique powers that made them, well, a little weird.…
After Celia Wird and her sisters help master vampire Misha save his family, their powers are exposed to the supernatural community of the Lake Tahoe region. But fame comes at a price, and being “weird” isn’t always welcome.
To make matters worse, Celia desires the love of Alpha werewolf Aric, but his pack is bent on destroying their relationship to preserve his pureblood status. And once weres start turning up dead—with evidence pointing to the vampires—she must face the prospect of losing Aric forever. But the chaos only masks a new threat. An evil known as the Tribe has risen—and their sights are set on Celia and her sisters.
For true-humans, it is common knowledge that the D’neerans, human telepaths who come from the planet D’neera, are considered not quite human, though trustworthy. After all, true-humans are the lords of the universe, which is why the exploratory star ship Endeavor has launched its star search, broadcasting a message of greeting and hope to possible sentient lifeforms throughout the galaxy.
Everyone is shocked when their broadcast is answered — and even more so when the message is meant for the single D’neeran aboard Endeavor, Lady Hanna. Hanna, merely a navigator, is just as suprised, but she must soon shoulder a responsiblity much bigger than she could have forseen. Soon the fate of all humankind and the likelihood of an intersellar war rests on her shoulders, as she becomes the reluctant ambassador for the human race.
This omnibus of Sentience and The Master of Chaos preludes the release of a brand-new Terry A. Adams novel, Battleground, set in the same universe. Upon original publication, Sentience was a Best First Novel in Locus and nominated for the Nebula Award for Best Novel
For decades, the spacefaring species of Known Space have battled over the largest artifact—and grandest prize—in the galaxy: the all-but-limitless resources and technology of the Ringworld. Without warning the Ringworld has vanished, leaving behind three rival war fleets.
If the fallen civilization of the Ringworld can no longer be despoiled of its secrets, the Puppeteers will be forced to surrender theirs. Everyone knows that the Puppeteers are cowards.
But the crises converging upon the trillion Puppeteers of the Fleet of Worlds go far beyond even the onrushing armadas.
Adventurer Louis Wu and the exiled Puppeteer known only as Hindmost, marooned together for more than a decade, escaped from the Ringworld before it disappeared. And throughout those years, as he studied Ringworld technology, Hindmost has plotted to reclaim his power….
One way or another, the fabled race of Puppeteers may have come to the end of their days.
Sean Russell’s acclaimed duology, The Initiate Brother and Gatherer of Clouds, together in one omnibus edition for the first time!
Plague and warfare have swept across the ancient kingdom of Wa, devastating the royal line and leaving a new dynasty on the throne—a new Emperor, Akantsu, filled with fear of all who might seek to wrest the Empire from his grasp. Among those out of favor with the new liege is the Order of the Botahist Monks, whose mystical powers have enabled them to hold positions as Spiritual Advisors to the Imperial court for nearly ten centuries. But Emperor Akantsu fears none so greatly as he does Lord Shonto, the brilliant leader of the most important of the old families, whose influence could rally the Great Houses against the throne, and whose adopted daughter, the beautiful and talented Lady Nishima, is the last surviving member of the old royal family.
Sent to be military governor of a northern border province long threatened by barbarian invaders, Lord Shonto knows he is being lured to his death. But Akantsu has underestimated his foe, for not only is Lord Shonto the greatest military genius of the age, but he has with him a Spiritual Advisor from the Botahist Order—a young man gifted with extraordinary martial arts skills and magical abilities, Initiate Brother Shuyun. And even Lord Shonto does not realize the true potential of this young monk. Only time will reveal that Shuyun’s magical powers have not seen their equal in nearly a thousand years—not since the Perfect Master himself walked the paths of the Empire…
Eons ago, vampires tried to turn the dark Fae in order to harness their magic, only to create a demonic enemy more powerful than they could have imagined. Now, even with Myst, the Queen of the Indigo Court, temporarily out of action, the new Queens of the Golden Wood find themselves facing incredible danger…
Destined to become the Fae Queens of Winter and Summer, Wind Witch Cicely and her cousin, Rhiannon, are eager to assume their roles and marry the loves of their lives. But while Myst hides in the shadows, seeking to regroup her forces, another danger is lurking closer. Renegade vampires Geoffrey and Leo manage to free the Blood Oracle and set him upon New Forest, Washington. Not satisfied with wreaking havoc on the town, Leo ups the ante by kidnapping Rhiannon. Now, Cicely must lead her forces in a bloody battle to save her cousin before everything they’ve worked for crumbles to dust.
ORIGINAL TRADE PAPERBACK – URBAN FANTASY. Sequel to Draw One in the Dark and The Gentleman Takes a Chance.
Sequel to Draw One in the Dark and The Gentleman Takes a Chance—a new entry in Sarah A. Hoyt’s celebrated Shifter contemporary fantasy series!
For years, Rafiel Trall, one of Goldport’s finest, has been walking the fine line between enforcing human law and protecting the shifters who come his way. A lion shifter himself, he’s found this duty onerous. Lately it’s been lightened by his friendship with Tom Ormson, a dragon shifter, and Kyrie Smith, a panther shifter. This should make it easier for him to find a solution for the crimes of a feral shifter—but not when an as yet unnamed entity takes out the Great Sky Dragon, the head of all dragon shifters. With his power devolving on Tom Ormson just as Kyrie finds that a mysterious ailment prevents her from shifting, Rafiel must rely only on himself, a seductive dragon girl and an even more seductive and unreliable old shifter to solve the crimes, maintain shifters hidden and keep his best friend in the world from becoming a dragon of unimaginable mass destruction.
In a post-apocalyptic world of endless snow, Captain Romulus Buckle and the stalwart crew of the Pneumatic Zeppelin must embark on a perilous mission to rescue their kidnapped leader, Balthazar Crankshaft, from the impenetrable City of the Founders. Steaming over a territory once known as Southern California – before it was devastated in the alien war – Buckle navigates his massive airship through skies infested with enemy war zeppelins and ravenous alien beasties in this swashbuckling and high-octane steampunk adventure. Life is desperate in the Snow World – and death is quick – Buckle and his ship’s company must brave poisoned wastelands of noxious mustard and do battle with forgewalkers, steampipers and armored locomotives as they plunge from the skies into the underground prison warrens of the fortress-city.
Captain Romulus Buckle must lead the Pneumatic Zeppelin and its crew of never-do-wells on a desperate mission where he must risk everything to save Balthazar and attempt to prevent a catastrophic war which could wipe out all that is left of civilization and the entire human race.
After a virus claimed nearly the entire global population, the world changed. The United States splintered into fifty walled cities where the surviving citizens clustered to start over. The Company, which ended the plague by bringing a life-saving vaccine back from the future, controls everything. They ration the scant food and supplies through a lottery system, mandate daily doses of virus suppressant, and even monitor future timelines to stop crimes before they can be committed.
Brilliant but autistic, sixteen-year-old Clover Donovan has always dreamed of studying at the Waverly-Stead Academy. Her brother and caretaker, West, has done everything in his power to make her dream a reality. But Clover’s refusal to part with her beloved service dog denies her entry into the school. Instead, she is drafted into the Time Mariners, a team of Company operatives who travel through time to gather news about the future.
When one of Clover’s missions reveals that West’s life is in danger, the Donovans are shattered. To change West’s fate, they’ll have to take on the mysterious Company. But as its secrets are revealed, they realize that the Company’s rule may not be as benevolent as it seems. In saving her brother, Clover will face a more powerful force than she ever imagined… and will team up with a band of fellow misfits and outsiders to incite a revolution that will change their destinies forever.
He’s a lone wolf—for now.
In Polecat, Alaska, Rachel Miller and Jake Hunter have a mutual admiration for each other—from across a lake. There’s nothing Rachel likes more than spying on the very fit wilderness guide when he skinny-dips each night. And Jake has always been curious about his reclusive artist neighbor. He even bought Rachel’s first wood carving: a wolf who looks suspiciously like him….
Jake is a werewolf, but not just any werewolf. He’s the founder of WARM (Werewolves Against Random Mating). And that means a human like Rachel is off-limits, no matter how attractive he finds her.
But when Rachel is threatened by a bear, and Jake shifts to save her, their lives collide with an intense passion, one that could change everything they’ve ever felt about themselves—and each other….
Our favorite white trash zombie, Angel Crawford, has enough problems of her own, what with dealing with her alcoholic, deadbeat dad, issues with her not-quite boyfriend, the zombie mafia, industrial espionage and evil corporations. Oh, and it’s raining, and won’t let up.
But things get even crazier when a zombie movie starts filming in town, and Angel begins to suspect that it’s not just the plot of the movie that’s rotten. Soon she’s fighting her way through mud, blood, bullets and intrigue, even as zombies, both real and fake, prowl the streets.
Angel’s been through more than her share of crap, but this time she’s in way over her head. She’ll need plenty of brainpower to fit all the pieces—and body parts—together in order to save herself, her town, and quite possibly the human race.
Garrett is set to stow his wandering heart with his fiancée, Strafa Algarda. But for Garrett, even true love comes with its share of headaches—namely, the Algarda family.
Strafa’s family needs Garrett’s unique skills in the worst way. Rumors are spreading that someone is organizing a Tournament of Swords—a brutal contest that magically compels the children of sorcerers to battle until only one is left alive. The winner will absorb the power from those he has killed and thus become a demigod.
Strafa and her family want to protect her daughter, Kevans, from being forced to take part in the lethal contest…and they’ve asked Garrett to find out who is organizing the tournament and nip it in the bud. The only problem is that finding the culprit is most likely impossible. But the Algardas are used to getting what they want….
Contemporary fantasy adventure. An ordinary young woman finds a haunting and dangerous world of demons and shapeshifters on the streets of modern day London.
Urban fantasy in one of the world’s greatest cities.
Rhian, a girl from the Welsh valleys on the run from tragedy and herself, finds a new home in the modern East End of London, where the world’s largest financial center spins a web of money and power from glistening towers of chrome and glass. Beneath the digital façade lurks the old East End where the layers of two thousand years of dramatic and violent history slide over one another like glaciers, spilling out in avalanches that warp the real world.
As bodies begin to litter the East End streets, The Commission dispatches its best enforcers to deal with the situation: Karla is not human, and Jameson left his humanity behind in pieces in Northern Ireland and Afghanistan. Rhian makes new friends, dangerous friends; and where Rhian goes, the wolf is always in her shadow, just a heartbeat away.
Among the bankers and traders of the East End walk demons in human form and who is to say which are the monsters? London is a magical bomb waiting to explode and somewhere a fuse is hissing.
Also of Note:
The #1 New York Times bestselling Percy Jackson series—The Lightning Thief, The Sea of Monsters, The Titan’s Curse, The Battle of the Labyrinth, and The Last Olympian—features a dyslexic boy who discovers he is the son of a Greek god, the target of mythical Greek monsters, and the center of a prophecy that could change the balance of power in the world forever. In Demigods and Monsters, YA authors take on the series’ Greek gods, demigods, monsters, and prophecy, to add insight and even more fun to Riordan’s page-turner series.
The book also includes an introduction by Percy Jackson series author Rick Riordan that gives further insight into the series and its creation, and a glossary of ancient Greek myth, with plenty of information on the places, monsters, gods, and heroes that appear in the series.