Here’s this week’s new scifi, fantasy and horror books. Click on the title to see the cover! Released Tuesday, April 16, 2013
Police officers Quill, Costain, Sefton, and Ross know the worst of London—or they think they do. While investigating a mobster’s mysterious death, they come into contact with a strange artifact and accidentally develop the Sight. Suddenly they can see the true evil haunting London’s streets.
Armed with police instincts and procedures, the four officers take on the otherworldly creatures secretly prowling London. Football lore and the tragic history of a Tudor queen become entwined in their pursuit of an age-old witch with a penchant for child sacrifice. But when London’s monsters become aware of their meddling, the officers must decide what they are willing to sacrifice to clean up their city.
In his quest for total domination, Darth Sidious compiled six legendary dark side texts detailing Sith history and philosophy by Sorzus Syn, Darth Malgus, Darth Bane, Mother Talzin, Darth Plagueis, and himself. Together these documents form the Book of Sith. Over the centuries, the texts were passed among Force users who left handwritten notes and annotations in the margins, including Darth Vader, Yoda, Mace Windu, and Luke Skywalker, among others. Collected by acclaimed Star Wars writer Daniel Wallace and embellished by numerous esteemed Star Wars illustrators, this volume introduces new characters and history, and delves deeper into understanding the philosophies and methods behind the dark side of the Force.
Advanced technology has given Iron Man life, but now that same future tech threatens to become Stark’s death. A dangerous terrorist has ingested a new techno-organic virus, transforming him into a superhuman killing machine. Now immensely powerful, but driven mad by the virus’ effects, the terrorist is seemingly unstoppable. To halt this madman’s psychotic rampage, Iron Man must face this dangerous new virus head-on…in a life-or-death battle that will forever alter Stark’s calculated balance between man and machine. Experience Warren Ellis and Adi Granov’s blockbuster re-imagining of the armored Avenger like never before in this new adaptation!
A NOVEL OF MYSTERY, VIDEOGAMES, AND THE PEOPLE WHO CREATE THEM, BY THE BESTSELLING AUTHOR OF SOON I WILL BE INVINCIBLE.
When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he’s finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to know what happened to Simon, the strangest and most gifted friend he ever lost, who died under mysterious circumstances soon after Black Arts’ breakout hit.
Then Black Arts’ revolutionary next-gen game is threatened by a mysterious software glitch, and Russell finds himself in a race to save his job, Black Arts’ legacy, and the people he has grown to care about. The bug is the first clue in a mystery leading back twenty years, through real and virtual worlds, corporate boardrooms and high school computer camp, to a secret that changed a friendship and the history of gaming. The deeper Russell digs, the more dangerous the glitch appears–and soon, Russell comes to realize there’s much more is at stake than just one software company’s bottom line.
The classic fantasy series from “one of alternative-history’s stalwarts” (The New Yorker) continues in the adventure of a lifetime.
Harry Turtledove’s brilliant re-imaginings of major world events have thrilled fans for decades, but he first captured readers’ attention with the Videssos Cycle, a unique blend of fantasy and speculative history. In this two-book volume, a Roman legion, thrown into another world, fights its way through sorcery, intrigue, and epic conflict.
THE LEGION OF VIDESSOS
Since the legion was mysteriously transported to this magical realm, Roman military tribune Marcus Aemilius Scaurus has valiantly served the rulers of the war-torn city of Videssos. However, Fortune is a fickle goddess. Returning in triumph after defeating a well-entrenched army of rebel mercenaries, Marcus is betrayed by a friend, seized as a traitor, and dragged before the Emperor. Only one person may be able to save him: the Emperor’s niece. But consorting with her could lead to exile . . . or worse.
SWORDS OF THE LEGION
As prisoner of the Emperor, Marcus Scaurus is in a desperate situation. He stands condemned for treason, unless he can reclaim a rebel province from a fanatic usurper—without the aid of his Romans. Now, with just one centurion by his side, Marcus sets out to once again do the impossible. Soon the fates conspire against the men, driving them toward the torture chambers of an evil, deathless wizard-prince. But an audacious last hope rallies behind them—the soldiers of the legion are on the march.
Reported sightings of a hellish hound and the discovery of newly dead desiccated corpses bring Sam and Dean Winchester to Brennan, Ohio. But when they catch the monster canine it turns out to be “Frankenmutt”; a reanimated patchwork of pieces from separate dogs.
Soon the brothers are on a trail that leads from mad scientists and biotechnology to a centuries-old alchemists, walking corpses, and an ancient and malevolent power.
There is no such thing as conservation of shadows. When light destroys shadows, darkness does not gain in density elsewhere. When shadows steal over earth and across the sky, darkness is not diluted. Featuring an Introduction by Aliette De Bodard, Conservation of Shadows features a selection of short stories from Yoon Ha Lee.
We were only three angry high school girls, to begin with. Alix, the hot-tempered surfer chick; Stephanie, the tree-hugging activist; and me, Meg, the quiet foster kid, the one who never quite fit in. We hardly knew each other, but each of us nurtured a burning anger: at the jerks in our class, at our disappointing parents, at the whole flawed, unjust world.
We were only three angry girls, simmering uselessly in our ocean-side California town, until one day a mysterious, beautiful classmate named Ambrosia taught us what else we could be: Powerful. Deadly. Furious.
Yes, that’s us. The three Greek Furies, come to life, ready to take our revenge on everyone who deserves it. And who doesn’t deserve it, really? We’re done with chances. We are angry. The Furies have come to town.
THEIR GOAL IS SIMPLE: TOTAL DOMINATION.
With six arms and jaws that can snap a man in two, the warmongering race of aliens known as the Thule has conquered every planet they’ve attacked.
And now their invasion of Earth has begun.
Humanity’s only hope springs from a mysterious Thule legend about a Betrayer, who they believe will rise up and destroy their people. The American government tried to manufacture their own Betrayer by injecting children with Thule blood but time after time the experiment failed . . . until Colt McAlister.
A decade later, Colt is a 16-year-old cadet at the CHAOS Military Academy where he’s training to defend mankind. But he’s afraid that the alien blood may be turning him into a Thule—and he’s beginning to suspect that fulfilling his role as the Betrayer may cost him everything.
Experience a cosmic battle filled with high-tech gear, gateways to other planets, and ultimate stakes. Not everyone will survive. But heroes will rise up and step into their destiny in this earth-shaking conclusion to the C.H.A.O.S trilogy.
There are no men in Claysoot.
There are boys—but every one of them vanishes at midnight on his eighteenth birthday. The ground shakes, the wind howls, a blinding light descends . . . and he’s gone.
They call it the Heist.
Gray Weathersby’s eighteenth birthday is mere months away, and he’s prepared to meet his fate—until he finds a strange note from his mother and starts to question everything he’s been raised to accept: the Council leaders and their obvious secrets, the Heist itself, and what lies beyond the Wall that surrounds Claysoot—a structure that no one can cross and survive.
Climbing the Wall is suicide, but what comes after the Heist could be worse. Should he sit back and wait to be taken—or risk everything on the hope of the other side?
Bewitching can be a beast. . . .
Once, I put a curse on a beastly and arrogant high school boy. That one turned out alright. Others didn’t.
I go to a new school now—one where no one knows that I should have graduated long ago. I’m not still here because I’m stupid; I just don’t age.
You see, I’m immortal. And I pretty much know every-thing after hundreds of years—except for when to take my powers and butt out.
I want to help, but things just go awry in ways I could never predict. Like when I tried to free some children from a gingerbread house and ended up being hanged. After I came back from the dead (immortal, remember?), I tried to play matchmaker for a French prince and ended up banished from France forever. And that little mermaid I found in the Titanic lifeboat? I don’t even want to think about it.
Now a girl named Emma needs me. I probably shouldn’t get involved, but her gorgeous stepsister is conniving to the core. I think I have just the thing to fix that girl—and it isn’t an enchanted pumpkin. Although you never know what will happen when I start . . .