Here’s a list of all the scifi, fantasy and horror books coming out this week.
Released Sunday, January 1st, 2012
Jon Grant didn’t choose his dangerous mission. It chose him. They chose him. He’s finally found some enjoyment in a difficult, painful life that has included a dance with death, but his own inner voice and they won’t leave him alone. An extraordinary series of profound spiritual quests leads to startling revelations and to a mission he can no longer resist, even though it is likely to kill him. With powerful assistance from them, he takes on the formidable task of enrolling the White House, the United Nations, the Vatican and a dubious public in a lonely and unheralded crusade to save earth-before the shadow government, determined to do whatever it takes to implement their nefarious agenda, executes its own plan: the assassination of Jon Grant.
It’s 2012, the year the world is supposed to end, but no one expected this. An infection spreads through New York’s Hudson Valley. The government tells us it is just the flu, but people are turning into crazed killers. Can it be stopped? Follow the story from the first days of infection, to the last days of civilization, as told by Dr. Rebecca Truesdale, aka, “Becks.” Becks is smart and tough, and while she searches for a cure in the lab, she has to fight for her life in the streets.
Joe McKinney’s debut collection, The Red Empire & Other Stories, brings together eight tales of haunted policemen and cosmic horrors…
A chance encounter with a homeless man one hot summer night opens the doors of perception for a Houston beat cop…
Genetically engineered fire ants threaten to devour a small Texas border town, and the only thing in their way is a grief-stricken county man…
An ex-detective can no longer run from the ghost of his greatest failure…
A rare piece of non-fiction chronicles the author’s fifteen year investigation into a century old cold case…
Police work can be hell. But there’s no hell like the catacombs of the mind.
He’s persuasive, charming, and way too mysterious. And for Samara Marshall, her co-worker is everything she wants most–and everything she most fears. . .
Samara Marshall is determined to make the summer before her senior year the best ever. Her plan: enjoy downtime with friends and work to save up cash for her dream car. Summer romance is not on her to-do list, but uncovering the truth about her flirtatious co-worker, Caleb Baker, is. From the peculiar glow to his eyes to the unfortunate events that befall the girls who pine after him, Samara is the only one to sense danger behind his smile.
But Caleb’s secrets are drawing Samara into a world where the laws of attraction are a means of survival. And as a sinister power closes in on those she loves, Samara must take a risk that will change her life forever. . . or consume it.
A family, reeling from their eldest son’s death, escapes to the Ice Hotel, where an age-old, Arctic magic connects this world to the next… To twin siblings Izzie and Poe McGarity, big brother Rossa is not just the eldest of three children. He is a hero, a leader, a king. Or rather… he was a king. Before his mistake. Before he died. Haunted by visions of Rossa wherever they turn, the twins and their parents accept an invitation to the legendary Ice Hotel, an enormous structure built entirely from snow and ice, thousands of miles to the north, in the Arctic Circle. What the grief-stricken McGaritys don’t know, is that the Ice Hotel will not only bring them face to face with frigid Arctic winds, powerful huskies built of fur and frost, magnetic fields, fluxes and levitation, mercenary Hunters bent on revenge and a storm thundering towards the polar cap with the force of the cosmos itself; but also, it will bring them closer than they could ever imagine, to Rossa’s last, greatest, and most impossible wish.
Released Monday, January 2nd, 2012
A masterpiece of sinister malevolence, The Witches is a classic horror novel.
Walwyk seemed a dream village to the new schoolteacher, Miss Mayfield. But dreams can change into nightmares.
When one of her students accuses his friend Ethel’s grandmother of abusing her, Miss Mayfield cannot let it go. But Ethel won’t say anything, despite the evidence of Miss Mayfield’s own eyes. But as she attempts to get to the truth of the matter, she stumbles on something far more sinister. Walwyk seems to be in the grip of a centuries-old evil, and anybody who questions events in the village does not last long.
Death stalks more than one victim, and Miss Mayfield begins to realise that if she’s not careful, she will be the next to die.
Nastasya has lived for hundreds of years, but for some reason, life never seems to get any better. She left her spoiled, rich girl life to find peace at River’s Edge, a safe haven for wayward immortals. There, she learned to embrace River’s Edge, despite som drama involving the sexy Reyn, who she wants but won’t allow herself to have. But just as she’s getting comfortable, her family’s ties to dark magick force her to leave.
She falls back into her old, hard partying ways, but will her decision lead her into the hands of a dark immortal? Or will it be her first step to embracing the darkness within her?
Released Tuesday, January 3rd, 2012
Amanda Hocking is an indie publishing sensation whose self-published novels have sold millions of copies all over the world. Switched is the book that started the phenomenon. Prepare to be enchanted….
When Wendy Everly was six years old, her mother was convinced she was a monster and tried to kill her. Eleven years later, Wendy discovers her mother might have been right. She’s not the person she’s always believed herself to be, and her whole life begins to unravel—all because of Finn Holmes.
Finn is a mysterious guy who always seems to be watching her. Every encounter leaves her deeply shaken…though it has more to do with her fierce attraction to him than she’d ever admit. But it isn’t long before he reveals the truth: Wendy is a changeling who was switched at birth—and he’s come to take her home.
Now Wendy’s about to journey to a magical world she never knew existed, one that’s both beautiful and frightening. And where she must leave her old life behind to discover who she’s meant to become…
As a special gift to readers, this book contains a new, never-before-published bonus story, “The Vittra Attacks,” set in the magical world of the Trylle.
Since she’d been on the outside, she’d survived an Aether storm, she’d had a knife held to her throat, and she’d seen men murdered. This was worse.
Exiled from her home, the enclosed city of Reverie, Aria knows her chances of surviving in the outer wasteland—known as The Death Shop—are slim. If the cannibals don’t get her, the violent, electrified energy storms will. She’s been taught that the very air she breathes can kill her. Then Aria meets an Outsider named Perry. He’s wild—a savage—and her only hope of staying alive.
A hunter for his tribe in a merciless landscape, Perry views Aria as sheltered and fragile—everything he would expect from a Dweller. But he needs Aria’s help too; she alone holds the key to his redemption. Opposites in nearly every way, Aria and Perry must accept each other to survive. Their unlikely alliance forges a bond that will determine the fate of all who live under the never sky.
In her enthralling debut, Veronica Rossi sends readers on an unforgettable adventure set in a world brimming with harshness and beauty.
Haden Black changed Theia Alderson’s life when he appeared in her dreams. And to save Haden, Theia sacrificed everything, but the dangerous bargain she made could have lasting repercussions. Now Theia is susceptible to the same deadly hungers that Haden has long struggled with-and their return to Serendipity Falls could test their control. And someone from Haden’s past is determined to destroy Theia from the inside out, starting with those closest to her…
Protecting Chicago from the dark side of life can be an exhausting job, especially when you’re in high school. So when the girls of St. Sophia’s start gearing up for Sneak, their fall formal, Lily decides to take a break from fighting to get ready for the event. But when a Reaper unexpectedly crashes the party prep and Lily’s firespell fails, she realizes that she has a much bigger problem than a full social calendar…
Humans and androids crowd the raucous streets of New Beijing. A deadly plague ravages the population. From space, a ruthless lunar people watch, waiting to make their move. No one knows that Earth’s fate hinges on one girl. . . .
Cinder, a gifted mechanic, is a cyborg. She’s a second-class citizen with a mysterious past, reviled by her stepmother and blamed for her stepsister’s illness. But when her life becomes intertwined with the handsome Prince Kai’s, she suddenly finds herself at the center of an intergalactic struggle, and a forbidden attraction. Caught between duty and freedom, loyalty and betrayal, she must uncover secrets about her past in order to protect her world’s future.
Seraphina’s first love made her immortal…her second might get her killed.Incarnation is a new series that introduces a fresh mythology perfect for fans of bestselling series like The Immortals by Alyson Noel and Beautiful Creatures by Kami Garcia and Margaret Stohl.
After spending six hundred years on earth, Seraphina Ames has seen it all. Eternal life provides her with the world’s riches, but at a very high price: innocent lives. Centuries ago, her boyfriend, Cyrus, discovered a method of alchemy that allows them to swap bodies with other humans, jumping from one vessel to the next, taking the human’s life in the process. No longer able to bear the guilt of what she’s done, Sera escapes from Cyrus and vows to never kill again.
Then sixteen-year-old Kailey Morgan gets into a horrific car accident right in front of her, and Sera accidentally takes over her body. For the first time, Sera finds herself enjoying the life of the person she’s inhabiting—and falls for the human boy who lives next door. But Cyrus will stop at nothing until she’s his again, and every moment she stays, she’s putting herself and the people she’s grown to care for in great danger. Will Sera have to give up the one thing that’s eluded her for centuries: true love?
The third and final installment of the international bestselling Nightshade trilogy!
Calla has always welcomed war. But now that the final battle is upon her, there’s more at stake than fighting. There’s saving Ren, even if it incurs Shay’s wrath. There’s keeping Ansel safe, even if he’s been branded a traitor. There’s proving herself as the pack’s alpha, facing unnamable horrors, and ridding the world of the Keepers’ magic once and for all. And then there’s deciding what to do when the war ends. If Calla makes it out alive, that is. In this remarkable final installment of the Nightshade trilogy, international bestselling author Andrea Cremer crafts a dynamic novel with twists and turns that will keep you breathless until its final pages.
The world has ended…. The war is only beginning.
An asteroid storm has obliterated the Earth. Billy and Linda West have built enough space-going arks to save a small number of people who now roam the void in search of a new home.
Desperate to find a safe haven, Billy makes a dangerous attempt to exceed the speed of light. When his plans go terribly wrong, the Wests’ severely-damaged ship is separated from the fleet and left drifting near a mysterious planet.
This world’s conditions are hospitable—but its inhabitants are not. Suddenly the Wests and their fellow survivors are caught in the middle of an ancient war between two brutal nations. Faced with horrific dangers, they are forced to choose a side just to survive.
It is eighty-three years after the last of the thinking machines were destroyed in the Battle of Corrin, after Faykan Butler took the name of Corrino and established himself as the first Emperor of a new Imperium. Great changes are brewing that will shape and twist all of humankind.
The war hero Vorian Atreides has turned his back on politics and Salusa Secundus. The descendants of Abulurd Harkonnen Griffen and Valya have sworn vengeance against Vor, blaming him for the downfall of their fortunes. Raquella Berto-Anirul has formed the Bene Gesserit School on the jungle planet Rossak as the first Reverend Mother. The descendants of Aurelius Venport and Norma Cenva have built Venport Holdings, using mutated, spice-saturated Navigators who fly precursors of Heighliners. Gilbertus Albans, the ward of the hated Erasmus, is teaching humans to become Mentats…and hiding an unbelievable secret.
The Butlerian movement, rabidly opposed to all forms of “dangerous technology,” is led by Manford Torondo and his devoted Swordmaster, Anari Idaho. And it is this group, so many decades after the defeat of the thinking machines, which begins to sweep across the known universe in mobs, millions strong, destroying everything in its path.
Every one of these characters, and all of these groups, will become enmeshed in the contest between Reason and Faith. All of them will be forced to choose sides in the inevitable crusade that could destroy humankind forever….
Dr. Jake Ross, a university astronomer, wants nothing more than to teach a few classes each semester a
nd continue on his research. However, he is being aggressively recruited to be the science advisor to Frank Tomlinson, an ambitious politician with his eye on the U.S. Senate.
Tomlinson is in need of an edge that will allow him to defeat his opponent at the polls, and Dr. Ross can contribute just that: MHD.
MHD, or magnetohydrodynamics, is a new innovation that will allow electricity to be generated efficiently and cheaply. The senate is essentially guaranteed if Tomlinson can deliver unlimited energy to voters at less than half the price of nuclear power. But MHD is still in its infancy, and although the outlook is extremely promising there are great—and deadly—risks.
The incumbent senator will not give up his seat without a fight, and as Dr. Ross discovers, the world of politics carries its own dangers. Nothing has prepared Dr. Ross for the extreme tactics that desperate and powerful people are willing to use.
Power Play is a timely thrill ride by Ben Bova, one of science fiction’s most respected novelists.
The sixth rollicking, thought-provoking anthology of tales set in Eric Flint’s phenomenal New York Times best-selling Ring of Fire series—all inspired and edited by the creator himself, Eric Flint. A cosmic accident sets the modern West Virginia town of Grantville down in war-torn seventeenth century Europe. It will take all the gumption of the resourceful, freedom-loving up-timers to find a way to flourish in mad and bloody end of medieval times. Are they up for it? You bet they are. Edited by Eric Flint, and inspired by his now-legendary 1632, this is the fun stuff that fills in the pieces of the Ring of Fire political, social and cultural puzzle as supporting characters we meet in the novels get their own lives, loves and life-changing stories. The future and democracy have arrived with a bang and the forces of freedom have a chance to take the “evil” out of medieval three centuries ahead of schedule.
The future rose from the ashes of nuke-scorched America with a vengeance. The unchecked wrath of Deathlands pits Ryan Cawdor and his companions against long odds. But their skill as survivors, strategists and warriors is unmatched and they’ve held on to something more precious than life: their humanity. They nurture the hope that somewhere, hidden amid the grotesquerie of a tortured land, safety and sanctuary awaits.
Bartering their expertise to a nautical band of brilliant technomads, Ryan’s group fi nds trouble waiting in the steaming, fetid swamplands of the Louisiana Gulf. Merciless storms and pirates strand them in Haven. But the barony’s inviting name masks a ville hijacked by fear, territorial conflict and monstrous horror. With the gravely injured Krysty Wroth’s fate uncertain, a desperate Ryan aids the strange but hospitable Baron Blackwell in his effort to save Haven from a genetic blood curse. He’ll succeed, provided his luck—and his options—don’t run out first.
From the “wickedly talented” (Boston Globe) and “darkly funny” (New York Times Book Review) Ryan Boudinot, Blueprints of the Afterlife is a tour de force.
It is the Afterlife. The end of the world is a distant, distorted memory called “the Age of F***ed Up Shit.” A sentient glacier has wiped out most of North America. Medical care is supplied by open-source nanotechnology, and human nervous systems can be hacked.
Abby Fogg is a film archivist with a niggling feeling that her life is not really her own. She may be right. Al Skinner is a former mercenary for the Boeing Army, who’s been dragging his war baggage behind him for nearly a century. Woo-jin Kan is a virtuoso dishwasher with the Hotel and Restaurant Management Olympics medals to prove it. Over them all hovers a mysterious man named Dirk Bickle, who sends all these characters to a full-scale replica of Manhattan under construction in Puget Sound. An ambitious novel that writes large the hopes and anxieties of our time—climate change, social strife, the depersonalization of the digital age—Blueprints of the Afterlife will establish Ryan Boudinot as an exceptional novelist of great daring.
Moby Dick meets Duel in John Love”s debut novel of Space Opera and Military Science Fiction! Faith is the name humanity has given to the unknown, seemingly invincible alien ship that has begun to harass the newly emergent Commonwealth. 300 years earlier, the same ship destroyed the Sakhran Empire, allowing the Commonwealth to expand its sphere of influence. But now Faith has returned! The ship is as devastating as before, and its attacks leave some Commonwealth solar systems in chaos. Eventually it reaches Sakhra, now an important Commonwealth possession, and it seems like history is about to repeat itself. But this time, something is waiting: an Outsider, one of the Commonwealth”s ultimate warships. Slender silver ships, full of functionality and crewed by people of unusual abilities, often sociopaths or psychopaths, Outsiders were conceived in back alleys, built and launched in secret, and commissioned without ceremony. One system away from earth, the Outsider ship Charles Manson makes a stand. Commander Foord waits with his crew of miscreants and sociopath, hoping to accomplish what no other human has been able to do – to destroy Faith!
Anne de Vernase rejoices that she has no talent for magic. But she is dismayed to learn the king intends to barter her hand in marriage. Anne recognizes that the summoning carries implications far beyond her bleak future. And a murder in the queen’s inner circle convinces Anne that her young sister’s magical death wasn’t accidental.
With no one to trust, Anne must take on her sister’s legacy to discover the truth-thrusting herself into a centuries-old struggle that could forever alter the boundaries of magic, nature, and the divine.
At long last, Jewel is preparing to announce her candidacy to become the next Terafin and claim the House Seat. But it is a decision that has her targeted by demons who will stop at nothing to destroy Jewel and her allies as the House War begins…
The homicide beat in Louisiana isn’t just terrifying, it’s demonic. Detective Kara Gilligan of the supernatural task force has the ability to summon demons to her aid, but she herself is pledged to serve a demonic lord. And now, people who’ve hurt Kara in the past are dropping dead for no apparent reason. To clear her name and save both the demon and human worlds, she’s in a race against the clock and in a battle for her life that just may take her to hell and back.
It is an Age of Legends.
Under the watchful eye of the Giants, the kingdoms of Men rose to power. Now, the Giant-King has slain the last of the Serpents and ushered in an era of untold peace and prosperity. Where a fire-blackened desert once stood, golden cities flourish in verdant fields.
It is an Age of Heroes.
But the realms of Man face a new threat– an ancient sorcerer slaughters the rightful King of Yaskatha before the unbelieving eyes of his son, young Prince D’zan. With the Giant-King lost to a mysterious doom, it seems that no one has the power to stop the coming storm.
It is an Age of War.
The fugitive Prince seeks allies across the realms of Men and Giants to liberate his father’s stolen kingdom. Six foreign Princes are tied to his fate. Only one thing is certain: War is coming.
Some will seek glory.
Some will seek vengeance.
All will be legends.
Moon, once a solitary wanderer, has become consort to Jade, sister queen of the Indigo Cloud court. Together, they travel with their people on a pair of flying ships in hopes of finding a new home for their colony. Moon finally feels like he’s found a tribe where he belongs. But when the travelers reach the ancestral home of Indigo Cloud, shrouded within the trunk of a mountain-sized tree, they discover a blight infecting its core. Nearby they find the remains of the invaders who may be responsible, as well as evidence of a devastating theft. This discovery sends Moon and the hunters of Indigo Cloud on a quest for the heartstone of the tree – a quest that will lead them far away, across the Serpent Sea. In this followup to The Cloud Roads, Martha Wells returns with a world-spanning odyssey, a mystery that only provokes more questions – and the adventure of a lifetime.
Rise of the Iron Moon is the newest novel set in Stephen Hunt’s fantastical steampunk universe
Born into captivity as a product of the Royal Breeding House, friendless orphan Purity Drake suddenly finds herself on the run with a foreign vagrant after accidentally killing one of her guards.
Her strange rescuer claims he is on the run himself from terrible forces who mean to enslave the Kingdom of Jackals much as they conquered his own nation. Purity doubts his story until reports of the terrible Army of Shadows, marching across the continent and sweeping all before them.
Purity has felt little love for her country but realizes that the bad acts of a government gone wrong aren’t enough to condemn an entire people.
There’s more to Purity than meets the eye. As Jackals girds itself for war against an army of near-unkillable beasts serving an ancient evil, it becomes clear that the country’s only hope is a strange little royalist girl and the last, desperate plan of an escaped slave.
The vampires of Asheville, North Carolina, want to establish their own clan, but since they owe loyalty to the Master Vampire of New Orleans they must work out the terms with him. To come up with an equitable solution, he sends an envoy with the best bodyguard blood money can buy: skinwalker Jane Yellowrock.
But when a group of local campers are attacked by something fanged, Jane goes from escort to investigator. Is it a rogue-vampire, shapechanger, werewolf, or witch? Or something else magical? Unless she wants to face a very angry master vampire, she will have to work overtime to find the killer. It’s a good thing she’s worth every penny.
Colin has become a master of three of the five magics, and has gifted the human, Dwarren, and Alvritshai races with magical protective Trees. But the power of the dark spirits is spreading despite this. Can Colin unite the races against this menace and prevent their enemy from complete control of the land’s magic?
A book dealer lies imprisoned in a Boston mansion, an IV tube dripping a lethal narcotic cocktail into his veins. In thirty-six hours, he’ll be dead. His final request is to receive a visit from one woman….
It wasn’t the most hospitable invitation she’d ever received. Archaeologist Annja Creed is being rushed to Massachussetts, abducted by a famous environmental terrorist—a zealot willing to kill anyone who gets in his or the planet’s way. He has taken the book dealer hostage in order to steal a rare and very valuable treatise called the Tome of Prossos. Annja is the key to retrieving the ancient manuscript hidden somewhere deep within the mansion. But the book is well-protected. In order to find it, she must survive the rigors of an elaborate maze. She has only twelve hours to decipher the labyrinth’s sinister secret…a secret that could ensure she never emerges.
Gift of Magic is the latest installment in New York Times bestselling author Lynn Kurland’s breathtaking Nine Kingdoms saga, which follows the daughter of a dreamweaver and the son of a mage as they struggle to save the realm from a magic as dark as it is powerful.
Sarah of Doìre knows the pattern of spells is no accident. With each page, each powerful rune, she and Ruith are being led somewhere, to someone-but by whom, she cannot tell. Sarah’s gift of sight only allows her to see the spells themselves, not the person behind them.
A reluctant sorcerer still learning to trust his own magic, Ruithneadh of Ceangail knows he’s woefully unprepared for the adversaries they’ll face. But he and Sarah must collect and destroy his father Gair’s spells soon. Many mages seek their power, and in the wrong hands, Gair’s magic would plunge the Nine Kingdoms into an eternity of darkness.
But as they pursue the final spells-acquiring strange companions, welcome allies, and unexpected foes along the way-Sarah and Ruith realize that their true quest has only just begun. The real enemy is closer, darker, and more power hungry than they ever imagined; and until he is defeated, the fate of the Nine Kingdoms hangs in dire peril.
Mankind has fought the war against ghouls of all kinds since the beginning of time. The last stronghold of evil in the known world is the American frontier, but for how long? Bounty hunter Uriah Zane and US marshal Aubrey Coffin are humanity’s last hope to rid the world, once and for all, of this demon scourge…
The Hell’s Angels are a gang of werewolves who have escaped from Hellsgarde Federal Penitentiary. Originally they were recruited out of eastern Europe by Abraham Lincoln to mercilessly tear the Confederates into submission at Gettysburg, thus ending the Civil War. But the Hell’s Angels never returned home. They headed west-to join the legions of other ghouls…
Armed with an arsenal of weapons, the deadliest being Marshal Aubrey Coffin, notorious ghoul-hunter Uriah Zane must stop the hordes of shape- shifting creatures pushing west. Aided by a beautiful Mexican witch and necromancer, werebeasts are searching the deserts for a coveted key, a key that could give the ghouls everlasting life and final dominion over the earth-with humans as their servants.
But first they must face the wrath of Zane, a man who understands better than most the twisted soul of the wolves….
Consumed with despair, the blind necromancer Dante seeks refuge in a magical puzzle-a puzzle that supposedly fulfills one’s utmost desires. But its actually a seductive trap, threatening to unleash the very cataclysm he fears…
Joe Sunday has been a Los Angeles low-life for years, but his life gets a whole lot lower when he is killed by the rival of his crime boss-only to return as a zombie. His only hope is to find and steal a talisman that he learns can grant immortality. But, unfortunately for Joe, every other undead thug and crime boss in Los Angeles is looking for the same thing.
In the secret heart of London, under the cover of endless darkness, the Nightside caters to anyone with any unusual itch that needs to be scratched. But enter at your own risk. The party animals who live here may be as inhuman as their appetites…
My name is John Taylor. The Nightside is my home. I didn’t plan it that way. In fact, I once tried to get away. But I came back. And now it seems I’m settling down, with a full-time job (in addition to my work as a very private eye) as Walker-the new Voice of the Authorities in the Nightside-and a wedding in the offing.
I’m marrying the love of my life, Suzie Shooter, the Nightside’s most fearsome bounty-hunter. But nothing comes easy here. Not life. Not death. And for certain, not happily-ever-after. Before I can say I do,” I have one more case to solve as a private eye-and my first assignment as Walker.
Both jobs would be a lot easier to accomplish if I weren’t on the run, from friends and enemies alike. And if my bride-to-be weren’t out to collect the bounty on my head…
Magiere and Leesil must rescue Wynn Hygeort from her captivity in the Guild of Sagecraft. But Wynn doesn’t want to give up access to the ancient scrolls that may help them locate the last of the magical Orbs coveted by the Ancient Enemy.