The first competitive season of League of Legends’ has come to a close, developer Riot Games have released a few awesome statistics on the free-to-play game’s player base. Since its launch in October 2010, over 15 million accounts have been registered, with an average of 1.4 million playing every single day and a peak of 500,000 at the same time.
Each and every day, over one million rounds of LoL are played, mostly in the 5v5 bracket. 3.7 million hours are spent in game each day.
Then there’s over six million page views per day on the official website, nearly 100 million Youtube views, and numbers, numbers, numbers. Unfortunately, Riot offers no numbers on how many actually pay for premium perks and actually support the game financially.
Riot CEO Brandon Beck said in today’s announcement.
“We are extremely proud and appreciative of the devoted League of Legends community which has grown substantially over the last year and a half. We’re committed to continuing to match their dedication with our relentless focus on ongoing enhancements to the player experience with great new features, content, and polish – and we have some very exciting surprises in store just around the corner.”
Keep in mind, LoL is free, letting players download and play for now. However, Riot charges micro-transactions to permanently unlock certain content. The free selection of champions to play rotates each and every week, keep the game as fresh as possible for new players and also introducing players to more champions they may fall in love with and wants to possibly purchase. Cosmetic custom skins and boosters are also sold. However, you can unlock characters and items with in-game currency earned by playing, if you’re patient and persistent.
“In the end, free-to-play is just a business model. It is viable for some games and not well suited for others. Ultimately, if our players feel like they are getting a good value, being well taken care of, and having a good experience, they will make purchases in whatever fashion they are comfortable with.”
So I ask you, why aren’t you playing yet?