Rumor on the streets says that the multiplayer in Call of Duty: Modern Warfare 3 will reduce the amount of “hotspots” on the maps. The reason for this is to obtain a more action-packed feel, according to Robert Bowling,
creative strategist at Modern Warfare development studio Infinity Ward.
For those of you newer to the game, a “hotspot” is where the enemy can hide, or shoot from without needing to really move around all that much. There wont be more than five “hotspot” at any one time in MW3.
“It simplifies it so that the less skilled player has less to think about,” Bowling said. “There’s fewer places to hide, which discourages the more camper mentality that seemed to emerge in the map design of Modern Warfare 2.”
Bowling also stated that the air support will be reduced. The main focus for this was to initiate more gun-to-gun battles, rather than the perks.
Bowling’s opinion on how Modern Warfare is so far:
“Modern Warfare style is, for me, all about the high-speed, fast-paced—and I’m talking in terms of smooth controls and 60-frames-per-second framerate—infantry-focused combat, and it’s all focused on that gun-on-gun gameplay, especially in Modern Warfare 3. I feel like it’s something we nailed with Call of Duty 4. We moved away from it a little bit with MW2, relying heavily on air support, killstreaks, perks and stuff like that. Modern Warfare 3, very much [is]building up from that Call of Duty 4 mentality of gun-on-gun, fast-paced infantry gameplay.”
I am not too certain how much I like this new “casual” path Infinity Ward is trying to take. Who knows, it may just work out for the better.